sleid
vagabond
[SET]
name: Choice Band
move 1: Return
move 2: U-Turn
move 3: Sucker Punch
move 4: Iron Tail / Toxic
item: Choice Band
ability: Fur Coat
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Furfrou is a great wallbreaker with its solid Attack, Speed, and coverage moves to take down common walls. U-turn gives Furfrou the ability to pivot out from the likes of Bronzor, Dusclops, and Lairon, bringing in a teammate that matches up favorably against them. Sucker Punch is great for picking up KOs against faster foes like Swoobat, Persian, and Electabuzz after some chip damage; however, this is usually for endgame scenarios, as Furfrou wants to avoid being taken advantage of if it's locked into Sucker Punch. Iron Tail allows Furfrou to 2HKO common switch-ins such as, Gigalith and Carbink. Toxic can be used to cripple Pokemon that Furfrou wouldn't be able to take on otherwise like Gourgeist-L and Hippopotas, giving Furfrou an easier time dealing with them later in the game.
Furfrou forms a great pivoting core with Frogadier and Electabuzz, helping each other chip down their checks. It has trouble dealing with Steel-types like Bronzor, Klang, and Lairon, so it prefers to pivot out of them and bring in teammates like Pignite and Magmar. Hippopotas and Gourgeist-L can easily take on Furfrou, making it rely on partners like Vanilluxe and Politoed to come in and force them out. Furfrou appreciates Knock Off users like Servine, Scraggy, and Simipour, since they can weaken physical walls that rely on Eviolite like Quilladin and Hippopotas. Physical cleaners like Shell Smash Huntail, Dragon Dance Scraggy, and Choice Scarf Krokorok appreciate Furfrou's ability to break through physical walls like Carbink, Swalot, and Duosion for them.
[STRATEGY COMMENTS]
Other Options
=============
Furfrou can opt for a Choice Scarf to outspeed the likes of Persian, Swoobat, and Electabuzz; however, it then greatly loses out on its wallbreaking ability. Thunder Wave is an option to cripple fast targets like Sawsbuck, Jumpluff, and Klang, making them easier for teammates to take down. However, Furfrou usually prefers to pivot out of them and bring in teammates to keep up the momentum. Facade is an option in its last slot for a very strong STAB move if Furfrou takes a Toxic or gets burned. However, it prefers to have one of the other two options, as they give it a more reliable way to wallbreak. Hidden Power Ground 2HKOes Lairon but compromises Furfrou's bulk and doesn't hit other targets hard enough.
Checks and Counters
===================
**Steel-types**: Furfrou has nothing to hit Bronzor, Lairon, and offensive Klang for significant damage, while they can all chip it back. The best Furfrou can do is pivot out of them to bring in a teammate.
**Ghost-types**: Gourgeist-L and Dusclops wall Furfrou, since they are immune to Return. Gourgeist-L can be hit with Toxic, making it easier to take down over the course of the game, but Dusclops can just heal off any status with Rest.
**Chip Damage**: Entry hazards and status greatly limit Furfrou's role as a pivot, since they reduce its chances to come in. Rocky Helmet from the likes of Swalot, Carbink, and Gigalith can deal additional chip damage, but Swalot can't take Return well, and Carbink and Gigalith don't do well against Iron Tail.
**Fast Special Attackers**: Electabuzz and Swoobat naturally outspeed Furfrou, while Frogadier, Simipour, and Magmar outspeed it with a Choice Scarf and threaten to take it out after some chip damage due to its low special bulk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/
https://www.smogon.com/forums/members/5dots.543866/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/solarbeam.470115/
name: Choice Band
move 1: Return
move 2: U-Turn
move 3: Sucker Punch
move 4: Iron Tail / Toxic
item: Choice Band
ability: Fur Coat
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Furfrou is a great wallbreaker with its solid Attack, Speed, and coverage moves to take down common walls. U-turn gives Furfrou the ability to pivot out from the likes of Bronzor, Dusclops, and Lairon, bringing in a teammate that matches up favorably against them. Sucker Punch is great for picking up KOs against faster foes like Swoobat, Persian, and Electabuzz after some chip damage; however, this is usually for endgame scenarios, as Furfrou wants to avoid being taken advantage of if it's locked into Sucker Punch. Iron Tail allows Furfrou to 2HKO common switch-ins such as, Gigalith and Carbink. Toxic can be used to cripple Pokemon that Furfrou wouldn't be able to take on otherwise like Gourgeist-L and Hippopotas, giving Furfrou an easier time dealing with them later in the game.
Furfrou forms a great pivoting core with Frogadier and Electabuzz, helping each other chip down their checks. It has trouble dealing with Steel-types like Bronzor, Klang, and Lairon, so it prefers to pivot out of them and bring in teammates like Pignite and Magmar. Hippopotas and Gourgeist-L can easily take on Furfrou, making it rely on partners like Vanilluxe and Politoed to come in and force them out. Furfrou appreciates Knock Off users like Servine, Scraggy, and Simipour, since they can weaken physical walls that rely on Eviolite like Quilladin and Hippopotas. Physical cleaners like Shell Smash Huntail, Dragon Dance Scraggy, and Choice Scarf Krokorok appreciate Furfrou's ability to break through physical walls like Carbink, Swalot, and Duosion for them.
[STRATEGY COMMENTS]
Other Options
=============
Furfrou can opt for a Choice Scarf to outspeed the likes of Persian, Swoobat, and Electabuzz; however, it then greatly loses out on its wallbreaking ability. Thunder Wave is an option to cripple fast targets like Sawsbuck, Jumpluff, and Klang, making them easier for teammates to take down. However, Furfrou usually prefers to pivot out of them and bring in teammates to keep up the momentum. Facade is an option in its last slot for a very strong STAB move if Furfrou takes a Toxic or gets burned. However, it prefers to have one of the other two options, as they give it a more reliable way to wallbreak. Hidden Power Ground 2HKOes Lairon but compromises Furfrou's bulk and doesn't hit other targets hard enough.
Checks and Counters
===================
**Steel-types**: Furfrou has nothing to hit Bronzor, Lairon, and offensive Klang for significant damage, while they can all chip it back. The best Furfrou can do is pivot out of them to bring in a teammate.
**Ghost-types**: Gourgeist-L and Dusclops wall Furfrou, since they are immune to Return. Gourgeist-L can be hit with Toxic, making it easier to take down over the course of the game, but Dusclops can just heal off any status with Rest.
**Chip Damage**: Entry hazards and status greatly limit Furfrou's role as a pivot, since they reduce its chances to come in. Rocky Helmet from the likes of Swalot, Carbink, and Gigalith can deal additional chip damage, but Swalot can't take Return well, and Carbink and Gigalith don't do well against Iron Tail.
**Fast Special Attackers**: Electabuzz and Swoobat naturally outspeed Furfrou, while Frogadier, Simipour, and Magmar outspeed it with a Choice Scarf and threaten to take it out after some chip damage due to its low special bulk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/
https://www.smogon.com/forums/members/5dots.543866/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: