Copyediting Utility Arceus-Water [QC 3/3] [GP 0/1]

[SET]
name: Utility
move 1: Judgment
move 2: Toxic
move 3: Stealth Rock / Refresh / Taunt / Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Fairy

[SET COMMENTS]

* Arceus-Water's bulk, speed, and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground, and Zygarde with Judgment, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for certain balance and bulky offense teams.
* Judgment is a reliable STAB option that deals decent damage against Pokemon such as Necrozma-DM and Zygarde while hitting Ho-Oh and Arceus-Ground super effectively. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh, Giratina-O, and Yveltal while also preventing Primal Kyogre from switching in freely, which would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Refresh removes any status conditions notably bad poisoning from Ho-Oh and Giratina-O as well as paralysis from Necrozma-DM and Zygarde that would otherwise cripple Arceus-Water and ruin its longevity and effectiveness at checking certain Pokemon such as Necrozma-DM. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts from Pokemon like Rock Polish Primal Groudon and Coil Zygarde. Ice Beam is an alternative option to avoid being passive against Primal Groudon, Mega Salamence and Rayquaza, which could all setup on Arceus-Water with ease, while also allowing Arceus-Water to OHKO Zygarde, but this comes at the cost of being significantly limiting Arceus-Water's utility options.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh, (AC) and Zekrom while maximizing its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and double dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark-type resistance, letting Arceus-Fairy handle Yveltal more comfortably while also providing resistances to Fighting-type moves from Pokemon like Marshadow as well as an immunity to Dragon-type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, including Mega Salamence's Double Edge and Ultra Necrozma's Photon Geyser, making it a solid defensive pivot for its teammates. Running Refresh also enables Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh and opposing support Arceus formes without fear of any inflicted status conditions. However, Arceus-Water has significant four-moveslot-syndrome; if not running Judgment, it will struggle against Ho-Oh, while Arceus-Water will struggle against Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature makes it prone to being set up on, especially against Pokemon like Mega Salamence, Ultra Necrozma, (AC) and Eternatus, so it's ideal to have teammates such as Zygarde or Ho-Oh that can handle these threats.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which would be able to set up on Arceus-Water easily, while Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Refresh Arceus-Water's ability to soak up status conditions, particularly from Ho-Oh, which can only use Toxic against it, (AC) is also greatly valued by Primal Groudon, which is prone to being worn down by Toxic; even without Refresh, Arceus-Water's ability to threaten Ho-Oh offensively with Judgment is handy.
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, and in turn it can switch into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water is completely helpless against if not running Taunt or Ice Beam.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, defoggers such as Giratina-O, Ho-Oh, and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
 
Last edited:

bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
QC1 when implimented
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[SET]
name: Utility
move 1: Judgement / Ice Beam
move 2: Toxic
move 3: Defog / Refresh / Taunt / Ice Beam we can discuss in C&C the moveset order but defog should be last imo. Taunt or IB / refresh/fog is my preference.
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Grass / Fairy

[SET COMMENTS]

* Arceus-Water's bulk, speed and utility combined with its solo Water typing gives it a strong defensive presence in the metagame.ap The ability,rc being able to check Pokemon such as Primal Groudon, Primal Kyogre, Necrozma-DM, Zygarde and Ho-Oh.ap, while providing good team support with its movepool options, for Pokemon such as Mega Salamence, Zacian-C and Yveltal. For what types of teams? Also reword to the pokemon it checks with Judgement. For the removed bit it should either be its own sentence, in the teammates section, or a bit more concise. Are you trying to say that due to its ability to check the previously listed mons the second set of mons benefits? It is a bit confusing.
* Judgement gives Arceus-Water a reliable STAB option which deals decent damage against Pokemon such as Necrozma-DM and Zygarde, while hitting Ho-Oh and Arceus-Ground super-effectively. Ice Beam is an alternative option to avoid being passive against Primal Groudon, while hitting Zygarde, Rayquaza and Mega Salamence super-effectively, but this comes at the cost of being significantly weaker generally. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh and Giratina-O, while also preventing Primal Kyogre from switching in freely, who would otherwise wall Arceus-Water.
* Defog can turn Arceus-Water into a reliable hazard remover, especially since it matches up well against the majority of hazard setters, including such as Primal Groudon and Necrozma-DM. Discussed in the server and defog is removed. Refresh removes any status conditions that could cripple Arceus-Water from Pokemon,rc such as Toxic from Ho-Oh or Giratina-O,rc it is better to just say status also defensive Yveltal could be added that would ruin Arceus-Water's longevity, or paralysis from Necrozma-DM or Zygarde.ap, that would limit Arceus-Water's Speed. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts like Rock Polish Primal Groudon or Coil Zygarde. Leaving it to your discresction but it may be worth mentioning the utility of taunt v suicide leads such as Smeargle and Glimmora.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh and Zekrom, while maximising its physical bulk. Give some examples. You mentioned Marsh later on and this spread avoids being 2HKOed by Band Poltergeist.
* Tera Grass lets Arceus-Water flip its weaknesses into resistances, letting it stomach Thunder from Primal Kyogre as well as Precipice Blades from Primal Groudon, however it should be careful against the latter in case it runs Fire-type coverage like Heat Crash. Can discuss in C&C but if this is all tera grass does it can probably be dropped. All Pogres run IB and most Pdons run a fire move. It also makes you weaker to Rayquaza which is something Arceus-Water is ideally checking w IB. Tera Fairy provides a valuable Dark-type resistance, letting it handle Yveltal more comfortably, while providing resistances to Fighting-types like Marshadow, and immunity to Dragon-Ttypes like Eternatus moves from Giratina-O. Eternatus will too commonly beat Arceus-W even if not running Sludge Bomb. Tina-O doesn't have to be the example, but it was the first one that comes to mind.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, such as Double Edge from Mega Salamence or Photon Geyser from Ultra Necrozma, making it a solid defensive pivot for its teammates Not really sure that these are the best examples given that DE is a low roll to 2HKO neutrally though. However, Arceus-Water has significant 4MSS can struggle to fit all of its utility moves into one set, meaning it will struggle against specific opponents, such as Ho-Oh if not running Judgement or Primal Groudon if not running Taunt or Ice Beam. I'm assuming this is the usage tips section. Something about refresh specifically and how it can come in more recklessly should be mentioned.
* Alongside this, Arceus-Water's passive nature means its prone to being setup on, especially against Pokemon like Mega Salamence, Ultra Necrozma and Eternatus, so its ideal to have teammatessuch as? that can handle these threats in case they find opportunities to setup. Merge with the above bullet.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which is appreciated, as Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Arceus-Water gets murked by wallbreaker Pogre. Arceus-Water being able to soak up status conditions with Refresh is also greatly valued by Primal Groudon, who is prone to being worn down by Toxic. You can merge this into the first sentence. Overheat Primal Groudon appreciates Refresh Arc in general because it walls Ho-Oh which it can only Toxic.
* Dragon-types like Mega Salamence, Zygarde and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, as it switches into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; Mega Salamence likes the hazard removal from Defog as well as Arceus-Water beating defensive Necrozma-DM reliably, while Giratina-O appreciates the status sponge Refresh Arceus-Water can be. Removed since defog is being removed. I'm not sure that these are the best examples since ice moves mostly come from other support arcs or pogre which mence can beat if chipped but the other two don't. Grass moves are mostly from Ferro which beats zygarde and tina-o. There are other mons which synergize better with Arc-W

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

adem

her
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change arc set to this
move 1: Judgement
move 2: Toxic
move 3: Stealth Rock / Refresh / Taunt / Ice Beam
move 4: Recover

and remove grass as a tera type

write w adjustments and ping when ur done
 

adem

her
is a Tutoris a Site Content Manageris a Smogon Discord Contributoris a Top Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
sorry LOL forgot abt this

add yvel to the mons that toxic limits in that section
Refresh removes any status conditions, such as Toxic, that could cripple Arceus-Water from Pokemon such as Ho-Oh or Giratina-O that would ruin Arceus-Water's longevity, or paralysis from Necrozma-DM or Zygarde.

reword this to

Refresh removes any status conditions that could cripple Arceus-Water from Pokemon such as Toxic from Ho-Oh or Giratina-O or paralysis from Necrozma-DM or Zygarde that would ruin Arceus-Water's longevity.
this

change the set to the one i linked, ice beam was removed as a slash from first move and the move order for third move is wrong, adjust in writing appropriately

rest is fine 2/2
 
I've done it again. Please consider this to be another QC check with a lot of gp related fixes mixed in.
remove add comment
* Arceus-Water's bulk, speed, (AC) and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground, (AC) and Zygarde with Judgment, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for many certain it's barely used at all balance and bulky offense teams.
* Judgment gives Arceus-Water is a reliable STAB option which that deals decent damage against Pokemon such as Necrozma-DM and Zygarde, (RC) while hitting Ho-Oh and Arceus-Ground super- effectively. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh, Giratina-O, (AC) and Yveltal, (RC) while also preventing Primal Kyogre from switching in freely, who which would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Refresh removes any status conditions that could cripple Arceus-Water from Pokemon, such as Toxic notably bad poisoning Toxic is a move, not a condition from Ho-Oh or and Giratina-O, (RC) or as well as paralysis from Necrozma-DM or and Zygarde, (RC) that would ruin otherwise cripple Arceus-Water's and ruin its longevity and effectiveness at checking certain Pokemon such as Necrozma-DM. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts from Pokemon like Rock Polish Primal Groudon or and Coil Zygarde. Ice Beam is an alternative option to avoid being passive against Primal Groudon, (RC) while hitting Zygarde, Rayquaza, (AC) and Mega Salamence super- effectively please rephrase this. This is putting it lightly; not running the move results in Arceus-Water being completely exploited by these Pokemon: Mega Salamence is OHKOed by Ice Beam, and without it, Arceus-Water is actual setup fodder against it even with Taunt, while Dragon Dance Rayquaza can basically do the same thing to a lesser degree. Zygarde is handled by Taunt, at least, but this comes at the cost of being significantly weak overall overall? do you mean neutrally? and limiting Arceus-Water's utility options.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh, (AC) and Zekrom, (RC) while maximising maximizing its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and double dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark-type resistance, letting it Arceus-Fairy handle Yveltal more comfortably, (RC) while also providing resistances to Fighting-types type moves from Pokemon like Marshadow, (RC) and as well as an immunity to Dragon-type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, such as including Mega Salamence's Double Edge from Mega Salamence or and Ultra Necrozma's Photon Geyser from Ultra Necrozma, making it a solid defensive pivot for its teammates. Running Refresh also allows enables word variety Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh or and opposing support Arceus formes as it doesn't fear without fear of any inflicted status conditions better link to the first part of the sentence. However, Arceus-Water has significant four-moveslot-syndrome; (ASC) if not running Judgment, meaning it will struggle against specific opponents, such as Ho-Oh, (AC) while Arceus-Water will struggle if not running Judgment or Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature means its makes it prone to being setup set up on, especially against Pokemon like Mega Salamence, Ultra Necrozma, (AC) and Eternatus, so its it's ideal to have teammates such as Zygarde or Ho-Oh that can handle these threats in case they find opportunities to setup redundant.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, (RC) which is appreciated, as while why is it appreciated? Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Refresh Arceus-Water's ability being able to soak up status conditions, (AC) particularly from Ho-Oh, which can only use Toxic against it, (AC) with Refresh basically swapped the order of the points is also greatly valued by Primal Groudon, who which is prone to being worn down by Toxic, (RC) as well as being able; (ASC) even without Refresh, Arceus-Water's ability to threaten Ho-Oh, (RC) who can only use Toxic against it offensively with Judgment is handy. this last part is added, but it is very strongly implied. Given Refresh is not slashed the distinction should be made. sorry for the mess lol
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, as and in turn it switches can switch into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water may struggle is completely helpless against if not running Taunt or Ice Beam. this is putting it incredibly lightly, Arceus-Water can literally do nothing at all against Primal Groudon without those moves. It's actual setup fodder.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, defoggers such as Giratina-O, Ho-Oh, (AC) and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
* Arceus-Water's bulk, speed, and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground, and Zygarde with Judgment, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for certain {it's barely used at all} balance and bulky offense teams.
* Judgment is a reliable STAB option that deals decent damage against Pokemon such as Necrozma-DM and Zygarde while hitting Ho-Oh and Arceus-Ground super effectively. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh, Giratina-O, and Yveltal while also preventing Primal Kyogre from switching in freely, which would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Refresh removes any status conditions, notably bad poisoning {Toxic is a move, not a condition} from Ho-Oh and Giratina-O as well as paralysis from Necrozma-DM and Zygarde that would otherwise cripple Arceus-Water and ruin its longevity and effectiveness at checking certain Pokemon such as Necrozma-DM. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts from Pokemon like Rock Polish Primal Groudon and Coil Zygarde. Ice Beam is an alternative option to avoid being passive against Primal Groudon while hitting Zygarde, Rayquaza, and Mega Salamence super effectively {please rephrase this. This is putting it lightly; not running the move results in Arceus-Water being completely exploited by these Pokemon: Mega Salamence is OHKOed by Ice Beam, and without it, Arceus-Water is actual setup fodder against it even with Taunt, while Dragon Dance Rayquaza can basically do the same thing to a lesser degree. Zygarde is handled by Taunt, at least}, but this comes at the cost of being significantly weak overall {overall? do you mean neutrally?} and limiting Arceus-Water's utility options.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh, and Zekrom while maximizing its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and double dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark-type resistance, letting Arceus-Fairy handle Yveltal more comfortably while also providing resistances to Fighting-type moves from Pokemon like Marshadow as well as an immunity to Dragon-type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, including Mega Salamence's Double Edge and Ultra Necrozma's Photon Geyser, making it a solid defensive pivot for its teammates. Running Refresh also enables {word variety} Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh and opposing support Arceus formes without fear of any inflicted status conditions {better link to the first part of the sentence}. However, Arceus-Water has significant four-moveslot-syndrome; if not running Judgment, it will struggle against Ho-Oh, while Arceus-Water will struggle Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature makes it prone to being set up on, especially against Pokemon like Mega Salamence, Ultra Necrozma, and Eternatus, so it's ideal to have teammates such as Zygarde or Ho-Oh that can handle these threats {redundant}.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus while {why is it appreciated?} Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Refresh Arceus-Water's ability to soak up status conditions, particularly from Ho-Oh, which can only use Toxic against it, {basically swapped the order of the points}is also greatly valued by Primal Groudon, which is prone to being worn down by Toxic; even without Refresh, Arceus-Water's ability to threaten Ho-Oh offensively with Judgment is handy. {this last part is added, but it is very strongly implied. Given Refresh is not slashed the distinction should be made. sorry for the mess lol}
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, and in turn it can switch into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water is completely helpless against if not running Taunt or Ice Beam. {this is putting it incredibly lightly, Arceus-Water can literally do nothing at all against Primal Groudon without those moves. It's actual setup fodder.}
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, defoggers such as Giratina-O, Ho-Oh, and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
 
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